I was a student around the time that 3D World magazine launched. As they still do today, they invited 3D artists to submit their artwork. There were 3 common themes to the pieces they printed, all so cliched that the idealist in me swore that I would never be involved in creating any of those 3 subjects. Spaceships, robots and unrealistically-proportioned women.
Of course, my first job after graduating involved creating and animating spaceships for a theme park motion ride. My first film job was on Tomb Raider II, in which I had to create and animate an unrealistically proportioned digi-double of Angelina Jolie. And one of the toughest challenges of my career was creating the animation rig for Chappie, a robot with so many moving parts and mechanical restrictions, but which had to behave and interact just like a simple human rig.
Sometimes artists need to compromise on their ideals to pay the rent. Sometimes artists need to compromise on their ideals in order to get a break that leads them on to better options in the future. And sometimes tastes change, especially when an idealist wakes up and realises that some things are popular for good reason. When done well, spaceships and robots are awesome!
Models of unrealistically-proportioned women though? Still not cool.